Mario Golf: Super Rush got a brand new update on Nintendo Switch, bringing the game to version 4.0.0. This one is pretty big, adding two new playable characters, new courses, and new modes! In particular, players will now be able to play as Wiggler and Shy Guy. When Super rush launched last summer, some players felt the game lacked content. Over the past few months, Nintendo has set things right, and this latest update should give gamers a little more to dig! The full Nintendo official site patch notes are available below:
Worm. 4.0.0 (Released November 23, 2021)
- Wiggler has been added as a playable character in matches. He’s a power type character who uses his long body to send the ball farther.
- When he uses a special shot or is attacked, he will become mad and turn on for a while:
- The ball’s flight distance increases by 1.1 times.
- In “Speed Golf”, in addition to the distance, the running speed and the speed of Special Dash will be increased by 1.25 times. Additionally, the Special Dash will change from a direct shot to a special shot that hits the ground and sends out a shock wave.
- Its special shot has the effect of detonating bullets from its point of impact, as well as the surrounding area, due to the impact of berries that are thrown with it.
- Shy Guy has been added as a chooseable playable character in matches. He’s a well-rounded and versatile character who is easy to use in any situation.
- His Special Dash uses the help of the Fly Guys to keep him in flight until his gauge is depleted or a button is pressed. Use it at the right time to gain an advantage over your opponent.
- Its special shot has the effect of blowing bullets around its point of impact.
- Addition of the complete “Shelltop Sanctuary” course, composed entirely of short holes.
- Shelltop Sanctuary, where Cheep Cheeps fly back and forth, is a short course with all of its 18 holes being a Par 3.
- Two difficulty levels can be selected: “Amateur” and “Pro”. Switching from one to the other will dramatically change the location of the green.
- Added the full “All-Star Summit” course, which uses illustrations from Mario and others as a motif.
- This course features familiar characters and the green and bunker design is different from other courses, so you can use a different kind of strategy.
- Brick blocks scattered throughout the course can be broken by hitting them with a special shot or dash. Break them to acquire coins that recharge your energy.
- Climb above the clouds found on the course to travel to the opposite banks, or buy Star Coins to fully recharge your energy.
- A new mode that allows you to play with only tee shots, without needing to know the detailed rules of golf.
- Players take turns shooting a total of five bullets at a circular target, competing for the highest score based on points awarded based on position hit. The closer the ball is to the center of the target, the higher the score will be. However, if another player scores in an area first, the area will not be scored until the board is reset. During the game, the types of balls can change and high scoring targets appear that offer a knockdown chance.
- Can be played with motion controls.
- In the To play golf menu, you can play against four other players with a single Joy-Con on a single Nintendo Switch. You can also play against four other players in Local play and To play online.
- In the Solo challenge menu, you can also play solo challenge content Solo Score Challenge, Target Golf. The challenge is to see how many points you can score before missing three times, as the ball type and wind direction change.
- One-On, One-Putt has been added to Solo Score Challenge, a mode in which you have to hit the green on the first shot, then put in the cut on the second shot. The first shot must be on the green and the second shot must be in the cut.
- You can play this mode on New town of Donk and Shelltop Shrine, which consist of short courses only, in Amateur and Pro configurations, respectively. In Shelltop Shrine, There is a Special difficulty level this requires you to use a special club for each hole.
- Changed the amount of Energy Gauge recovered when obtaining coins from 1% to 4%.
- Adjusted the number of coins that fall around you when attacked.
- When attacking another player with Special Dash, coins dropped by the opponent will now automatically be collected.
- Stamina consumption when rushing with button B has been reduced.
- When the stamina is completely exhausted and the B button is kept pressed, after a certain time the stamina recovers and the player can start running again, even if the B button is kept pressed continuously.
- Processors are now more focused on collecting coins and hearts on the course than before.
- Processors will now target Special Shots and Special Dashes at other players more than before.
- Medals are now displayed in the main menu, which allows you to check the completion of challenges and achievements.
- A guide explaining how to play will now display each time when starting to use motion controls.
- The spin will no longer be added after Pin Shots and Flag Shots.
- Adjustment of the positioning of certain bins and benches in New town of Donk.
- Fixed an issue where Wario’s Special Dash would sometimes hit an invisible wall above other players while flying away.
- Fixed additional issues to improve gameplay and game balance.
Now that the game is “done”, it will be interesting to see what fans think! Of course, this update comes just as the holiday season approaches, and it could do Mario Golf: Super Rush a more attractive option to give to friends or relatives. Readers still undecided about the game can find out more by checking out our review, as well as all of our previous coverage, here.
What do you think of this update for Mario Golf: Super Rush? Are you satisfied with version 4.0.0? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk about everything related to games!